Learn 3D

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Blender Basics

Below are a few steps to follow to learn the basic usage of the 3D software Blender. It is a good foundation before more advanced creations. Have fun !

Install and setup

The first lesson is about downloading Blender, installing it on your computer and then setup the software

Manipulation

Now you will learn how to manipulate objects. The file needed is the same as for the second lesson.

Materials, Lights and Render

This 4th part is about creating materials, adding lights and doing a render.

Objects Creation

In the final part you’ll learn how to create your very first object. Use the reference files below to help you.


Alchemist Workshop

This is the first large scale project we start. Hang on tight and follow us on this wonderful journey to learn while having fun creating 3D art.

Creating more objects

To keep on training our basics, we start with adding more objects to the scene. Use the references below to help you.

Using curves

In this part, we start using curves to create tubes for a chemistry kit! And as usual, the reference files are just below!

Edit Mode -1

This part is an introduction to Edit Mode where you can manipulate sub-parts of an object.

Edit Mode -2

In this video you’ll learn more tools and tips from the Edit Mode.

Modifiers -1

Here you will learn about the most common modifiers to create new objects such as a bookshelf and some test tubes

Modifiers –2

We’ll learn more about the modifiers: the subdivision surface to create a candle and then more magic from the array and bevel to create the chandelier.

Story Board

This video shows the story board for the project. It will give you an idea of what all this work is for and what is to come. Hope you like it!

Shaders Overview

In this video I deconstruct the shaders system so that you’ll be ready to tackle what is next to come! Hope you find it helpful 🙂 Take care 😉

Metal Shader

It is time for us to start creating our first shader. We’ll tackle a metal shader to discover how powerful the procedural textures are. Hope to see what you can create yourself 😉

Wood Shader

After a few tips on materials and some of their settings, we are on to creating a wood shader for the project.

Here is the link to download the file as promised:

Wax Shader

Moving on to create a wax shader and make these candles come to life (soon they’ll also dance with fire!).

Glass Shader

Now I think you are ready to move on to a glass shader. This is like an advanced shader but then you’ll be able to customize every aspect of it.

Asset Library and first Build

After checking out the new Asset Library, a Blender tool that easily allows you to drag and drop assets from a file, we’ll start building our workshop.

Finishing the workshop modelling

We still had to model the walls and floor details then the chimney, the plant and the wood beams. Most of this part was sped up so that it does not last too long as you now already know every technic used during this process.

Assigning materials to all objects

It is time for us to assign the materials we have created earlier to all the objects in the scene. In this video I’ll show you all my tips and the process to adjust the materials.

Working on the lighting

This can make or break a scene. Discover general tips about how to lit a scene using different kind of lights and an environment texture. Then we will apply this knowledge to the project.

Starting the VFX with lightnings

It is time to start with the VFX for this project. First we discover animations basics and follow with creating lghtnings. This is a mix with some modifiers and particle systems. Enjoy!

Particles VFX using force fields

Now we continue working on the VFX and after a short part on animation, we tackle force fields to modify particles behavior. Have fun!

Fire and Smoke VFX

Who’s never wanted to make fire VFX ? Here you will learn the basics to create any effect using fire and smoke.

Water simulation

After the fire comes the water. Follow along to learn how to simulate it.